OpenGL
分布式交互仿真
战场
模拟
建模与仿真
飞行模拟器
计算机科学
能见度
绘图
弹道
工程类
控制工程
计算机图形学(图像)
人工智能
可视化
古代史
物理
光学
历史
天文
作者
Wu Hua-xing,Weier Luo,Qirui Zhang,Hui Li,Weilong Li,Xujin Zhang
出处
期刊:Lecture notes in electrical engineering
日期:2023-01-01
卷期号:: 1401-1409
标识
DOI:10.1007/978-981-99-0479-2_128
摘要
In order to provide a maneuvering model for the battlefield simulation and training of UAVs, and to provide some help for the development of multi-type UAVs joint combat experimental system, this paper carries out modeling and simulation of UAVs, and explores the typical maneuvering trajectory control methods. At the same time, in order to enhance the visibility of simulation results and realize the distributed connection with the laboratory battlefield situation display system, this paper designs a distributed interactive flight simulation program based on OpenGL under the DIS framework. In this paper, the three degrees of freedom mass center motion equations, coupled with the aircraft mechanical model and atmospheric environment model constitute the basic model of a certain unmanned combat aircraft. Then the PID algorithm is used to control the course, speed and altitude of the aircraft model. MuDIS software framework is used to realize the distributed simulation and connect with the laboratory battlefield situation display system. Finally, on the basis of DIS framework, OpenGL graphics library is used to construct 3D visual environment, and the simulation results are displayed in the 3D model to make the simulation results more vivid.
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