Music-based casual video game training alleviates symptoms of subthreshold depression

焦虑 电子游戏 萧条(经济学) 心理学 贝克抑郁量表 达斯 物理疗法 临床心理学 医学 精神科 多媒体 计算机科学 经济 宏观经济学
作者
Ximeng Li,Moyi Zheng,Yuchang Zhang,Yueyun Wang,Lu Nie,Yuan Yuan,Tianyi Qian,Yixuan Ku
出处
期刊:Frontiers in Public Health [Frontiers Media SA]
卷期号:10 被引量:5
标识
DOI:10.3389/fpubh.2022.961425
摘要

Objectives In this preregistered study, we investigated the beneficial effects of music-based casual video game training on the depression, anxiety and stress symptoms in a cohort of young individuals with subthreshold depression and the underlying mechanisms. Methods The study included 56 young individuals (18–26 years of age) with subthreshold or mild depression based on the Beck Depression Inventory-II (BDI-II) scores between 14 and 19. They were randomly assigned into the experimental group ( n = 28) or the control group ( n = 28). The experimental group underwent music-based casual video game training for 4 weeks. During the same time, the control group participants conducted daily life activities without any intervention. The study participants in the two groups were analyzed using the Depression Anxiety and Stress Scale (DASS-21) during the baseline before the intervention, as well as DASS-21, Positive and negative Affect Scale (PANAS), General Self-efficacy Scale (GSES), and the Emotional Regulation Questionnaire (ERQ) twice a week during the 4 weeks of intervention. Results The depression, anxiety, and stress symptoms were significantly reduced in the experimental group participants after 4 weeks of music-based video game training compared with the control group. The DAS scores in the experimental group were alleviated in the third and fourth weeks of training compared with the control group. Moreover, analysis using the general linear model demonstrated that the number of training weeks and self-efficacy were associated with significant reduction in depression, anxiety and stress. Furthermore, our results demonstrated that self-efficacy was correlated with positive emotion and emotional regulation. Conclusion Our study showed that music-based casual video game training significantly decreased depression, anxiety, and stress in the young individuals with subthreshold depression by enhancing self-efficacy.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
刚刚
搜集达人应助科研通管家采纳,获得10
刚刚
斯文败类应助科研通管家采纳,获得10
1秒前
Owen应助科研通管家采纳,获得10
1秒前
科研通AI2S应助科研通管家采纳,获得10
1秒前
wjj发布了新的文献求助10
1秒前
汉堡包应助科研通管家采纳,获得10
1秒前
CipherSage应助科研通管家采纳,获得10
1秒前
1秒前
FashionBoy应助科研通管家采纳,获得10
1秒前
彭于晏应助鱼与树采纳,获得10
1秒前
科研通AI5应助科研通管家采纳,获得30
1秒前
Orange应助科研通管家采纳,获得10
1秒前
Lucas应助科研通管家采纳,获得10
1秒前
1秒前
我是老大应助科研通管家采纳,获得10
1秒前
xiuxiu_27发布了新的文献求助10
1秒前
爆米花应助科研通管家采纳,获得10
1秒前
猪猪hero发布了新的文献求助10
1秒前
1秒前
思源应助科研通管家采纳,获得10
1秒前
桐桐应助科研通管家采纳,获得10
2秒前
在水一方应助科研通管家采纳,获得30
2秒前
搜集达人应助科研通管家采纳,获得10
2秒前
剑兰先生应助科研通管家采纳,获得10
2秒前
2秒前
2秒前
2秒前
3秒前
3秒前
Gaoge发布了新的文献求助10
3秒前
kimoto完成签到 ,获得积分10
4秒前
Tsuki完成签到,获得积分10
4秒前
4秒前
孙瞳完成签到,获得积分10
4秒前
小池同学完成签到,获得积分10
5秒前
JamesPei应助大白采纳,获得10
5秒前
mi发布了新的文献求助10
6秒前
小夭完成签到,获得积分10
6秒前
畅快自行车完成签到 ,获得积分10
6秒前
高分求助中
Continuum Thermodynamics and Material Modelling 3000
Production Logging: Theoretical and Interpretive Elements 2700
Social media impact on athlete mental health: #RealityCheck 1020
Ensartinib (Ensacove) for Non-Small Cell Lung Cancer 1000
Unseen Mendieta: The Unpublished Works of Ana Mendieta 1000
Bacterial collagenases and their clinical applications 800
El viaje de una vida: Memorias de María Lecea 800
热门求助领域 (近24小时)
化学 材料科学 生物 医学 工程类 有机化学 生物化学 物理 纳米技术 计算机科学 内科学 化学工程 复合材料 基因 遗传学 物理化学 催化作用 量子力学 光电子学 冶金
热门帖子
关注 科研通微信公众号,转发送积分 3527469
求助须知:如何正确求助?哪些是违规求助? 3107497
关于积分的说明 9285892
捐赠科研通 2805298
什么是DOI,文献DOI怎么找? 1539865
邀请新用户注册赠送积分活动 716714
科研通“疑难数据库(出版商)”最低求助积分说明 709678