Music-based casual video game training alleviates symptoms of subthreshold depression

焦虑 电子游戏 萧条(经济学) 心理学 贝克抑郁量表 达斯 物理疗法 临床心理学 医学 精神科 多媒体 计算机科学 宏观经济学 经济
作者
Ximeng Li,Moyi Zheng,Yuchang Zhang,Yueyun Wang,Lu Nie,Yuan Yuan,Tianyi Qian,Yixuan Ku
出处
期刊:Frontiers in Public Health [Frontiers Media SA]
卷期号:10 被引量:5
标识
DOI:10.3389/fpubh.2022.961425
摘要

Objectives In this preregistered study, we investigated the beneficial effects of music-based casual video game training on the depression, anxiety and stress symptoms in a cohort of young individuals with subthreshold depression and the underlying mechanisms. Methods The study included 56 young individuals (18–26 years of age) with subthreshold or mild depression based on the Beck Depression Inventory-II (BDI-II) scores between 14 and 19. They were randomly assigned into the experimental group ( n = 28) or the control group ( n = 28). The experimental group underwent music-based casual video game training for 4 weeks. During the same time, the control group participants conducted daily life activities without any intervention. The study participants in the two groups were analyzed using the Depression Anxiety and Stress Scale (DASS-21) during the baseline before the intervention, as well as DASS-21, Positive and negative Affect Scale (PANAS), General Self-efficacy Scale (GSES), and the Emotional Regulation Questionnaire (ERQ) twice a week during the 4 weeks of intervention. Results The depression, anxiety, and stress symptoms were significantly reduced in the experimental group participants after 4 weeks of music-based video game training compared with the control group. The DAS scores in the experimental group were alleviated in the third and fourth weeks of training compared with the control group. Moreover, analysis using the general linear model demonstrated that the number of training weeks and self-efficacy were associated with significant reduction in depression, anxiety and stress. Furthermore, our results demonstrated that self-efficacy was correlated with positive emotion and emotional regulation. Conclusion Our study showed that music-based casual video game training significantly decreased depression, anxiety, and stress in the young individuals with subthreshold depression by enhancing self-efficacy.

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
PDF的下载单位、IP信息已删除 (2025-6-4)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
瑾钰满糖发布了新的文献求助10
1秒前
神明发布了新的文献求助10
1秒前
李健应助Rookie采纳,获得10
2秒前
heyan发布了新的文献求助10
2秒前
风中铃完成签到,获得积分20
3秒前
3秒前
笑点低的梦槐完成签到 ,获得积分10
3秒前
情怀应助Ateng68采纳,获得10
4秒前
yo一天发布了新的文献求助10
5秒前
顾矜应助Mz采纳,获得10
5秒前
深情安青应助神明采纳,获得10
5秒前
星辰大海应助夜阑风静采纳,获得10
6秒前
汤金特发布了新的文献求助10
6秒前
7秒前
cy123发布了新的文献求助30
7秒前
顾矜应助乐住号欢采纳,获得10
8秒前
塔图姆发布了新的文献求助10
8秒前
9秒前
善学以致用应助dd99081采纳,获得10
9秒前
烟花应助Ultraman采纳,获得30
10秒前
wanghuiyanyx发布了新的文献求助10
10秒前
10秒前
JMrider发布了新的文献求助10
10秒前
玩命的书琴完成签到,获得积分10
10秒前
英俊小蚂蚁完成签到 ,获得积分10
10秒前
12秒前
科研通AI6应助lyzwsw采纳,获得10
15秒前
15秒前
16秒前
量子星尘发布了新的文献求助10
16秒前
万能图书馆应助吴龙采纳,获得10
16秒前
17秒前
加顿土豆发布了新的文献求助10
17秒前
塔图姆完成签到,获得积分10
17秒前
18秒前
18秒前
19秒前
SumeiSophia发布了新的文献求助10
19秒前
20秒前
疏影完成签到,获得积分10
21秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
List of 1,091 Public Pension Profiles by Region 1621
Les Mantodea de Guyane: Insecta, Polyneoptera [The Mantids of French Guiana] | NHBS Field Guides & Natural History 1500
Lloyd's Register of Shipping's Approach to the Control of Incidents of Brittle Fracture in Ship Structures 1000
Brittle fracture in welded ships 1000
Metagames: Games about Games 700
Laryngeal Mask Anesthesia: Principles and Practice. 2nd ed 500
热门求助领域 (近24小时)
化学 材料科学 生物 医学 工程类 计算机科学 有机化学 物理 生物化学 纳米技术 复合材料 内科学 化学工程 人工智能 催化作用 遗传学 数学 基因 量子力学 物理化学
热门帖子
关注 科研通微信公众号,转发送积分 5571861
求助须知:如何正确求助?哪些是违规求助? 4657052
关于积分的说明 14718892
捐赠科研通 4597857
什么是DOI,文献DOI怎么找? 2523425
邀请新用户注册赠送积分活动 1494258
关于科研通互助平台的介绍 1464345