Music-based casual video game training alleviates symptoms of subthreshold depression

焦虑 电子游戏 萧条(经济学) 心理学 贝克抑郁量表 达斯 物理疗法 临床心理学 医学 精神科 多媒体 计算机科学 宏观经济学 经济
作者
Ximeng Li,Moyi Zheng,Yuchang Zhang,Yueyun Wang,Lu Nie,Yuan Yuan,Tianyi Qian,Yixuan Ku
出处
期刊:Frontiers in Public Health [Frontiers Media SA]
卷期号:10 被引量:5
标识
DOI:10.3389/fpubh.2022.961425
摘要

Objectives In this preregistered study, we investigated the beneficial effects of music-based casual video game training on the depression, anxiety and stress symptoms in a cohort of young individuals with subthreshold depression and the underlying mechanisms. Methods The study included 56 young individuals (18–26 years of age) with subthreshold or mild depression based on the Beck Depression Inventory-II (BDI-II) scores between 14 and 19. They were randomly assigned into the experimental group ( n = 28) or the control group ( n = 28). The experimental group underwent music-based casual video game training for 4 weeks. During the same time, the control group participants conducted daily life activities without any intervention. The study participants in the two groups were analyzed using the Depression Anxiety and Stress Scale (DASS-21) during the baseline before the intervention, as well as DASS-21, Positive and negative Affect Scale (PANAS), General Self-efficacy Scale (GSES), and the Emotional Regulation Questionnaire (ERQ) twice a week during the 4 weeks of intervention. Results The depression, anxiety, and stress symptoms were significantly reduced in the experimental group participants after 4 weeks of music-based video game training compared with the control group. The DAS scores in the experimental group were alleviated in the third and fourth weeks of training compared with the control group. Moreover, analysis using the general linear model demonstrated that the number of training weeks and self-efficacy were associated with significant reduction in depression, anxiety and stress. Furthermore, our results demonstrated that self-efficacy was correlated with positive emotion and emotional regulation. Conclusion Our study showed that music-based casual video game training significantly decreased depression, anxiety, and stress in the young individuals with subthreshold depression by enhancing self-efficacy.

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
英俊的铭应助派123采纳,获得10
刚刚
完美世界应助一颗竹笋采纳,获得10
刚刚
FU完成签到,获得积分20
1秒前
2秒前
2秒前
韩浩男发布了新的文献求助10
2秒前
酷炫风华完成签到 ,获得积分10
4秒前
CodeCraft应助刻苦大门采纳,获得10
4秒前
5秒前
mumumu完成签到,获得积分10
5秒前
海岸完成签到,获得积分10
6秒前
一一发布了新的文献求助30
8秒前
绾绾完成签到 ,获得积分10
9秒前
007完成签到,获得积分10
10秒前
cindy完成签到 ,获得积分10
10秒前
wml应助Cyz采纳,获得10
11秒前
13秒前
斯文败类应助胡拉拉采纳,获得10
14秒前
Duke_ethan完成签到,获得积分10
15秒前
yang完成签到 ,获得积分10
15秒前
15秒前
15秒前
joe发布了新的文献求助10
16秒前
bkagyin应助xx采纳,获得10
16秒前
大个应助老干部采纳,获得10
17秒前
hymmm完成签到,获得积分10
17秒前
17秒前
19秒前
Return应助悄悄采纳,获得10
20秒前
梅雨季来信完成签到,获得积分10
20秒前
A晨发布了新的文献求助10
20秒前
yyyy发布了新的文献求助30
20秒前
21秒前
打打应助cwj采纳,获得10
21秒前
24秒前
QQ完成签到 ,获得积分10
25秒前
对掏大王发布了新的文献求助10
25秒前
赘婿应助走不开不快乐采纳,获得10
26秒前
外向蜡烛完成签到,获得积分10
26秒前
量子星尘发布了新的文献求助10
26秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
2025-2031全球及中国金刚石触媒粉行业研究及十五五规划分析报告 9000
Translanguaging in Action in English-Medium Classrooms: A Resource Book for Teachers 700
Real World Research, 5th Edition 680
Qualitative Data Analysis with NVivo By Jenine Beekhuyzen, Pat Bazeley · 2024 660
Superabsorbent Polymers 600
Handbook of Migration, International Relations and Security in Asia 555
热门求助领域 (近24小时)
化学 材料科学 生物 医学 工程类 计算机科学 有机化学 物理 生物化学 纳米技术 复合材料 内科学 化学工程 人工智能 催化作用 遗传学 数学 基因 量子力学 物理化学
热门帖子
关注 科研通微信公众号,转发送积分 5679748
求助须知:如何正确求助?哪些是违规求助? 4993976
关于积分的说明 15170786
捐赠科研通 4839617
什么是DOI,文献DOI怎么找? 2593507
邀请新用户注册赠送积分活动 1546573
关于科研通互助平台的介绍 1504700