游戏娱乐
回忆
召回
内容(测量理论)
心理学
意义(存在)
媒体内容
美学
广告
多媒体
艺术
认知心理学
视觉艺术
计算机科学
心理治疗师
业务
数学分析
数学
作者
James Alex Bonus,Judy Watts,C. Joseph Francemone
摘要
Abstract Integrating predictions derived from the self-memory system and biographic resonance theory, the current project investigated the relationship between media-induced reminiscence and appreciation. In two experiments, undergraduates consumed popular entertainment from either their early adolescence or the present day. Study 1 (N = 406) featured music, and Study 2 (N = 405) featured movies. Both studies found that memory recall was more common in response to older (vs. recent) entertainment, and the memories activated by older entertainment were happier and produced more temporal comparisons. Although appreciation was higher for older entertainment in Study 1, this effect did not replicate in Study 2. However, both studies found that appreciation was higher for content that activated memories, especially memories that were more emotional and immersive. These patterns emerged regardless of when the content was released. These findings clarify why audiences sometimes perceive meaning in lighthearted entertainment, such as pop music or superhero films.
科研通智能强力驱动
Strongly Powered by AbleSci AI