动作(物理)
对手
电子游戏
多媒体
电子游戏设计
计算机科学
游戏设计
游戏中的回合、回合和计时系统
数字视频
心理学
数学教育
媒体研究
社会学
计算机安全
电信
物理
量子力学
传输(电信)
出处
期刊:Computers in Entertainment
日期:2003-10-01
卷期号:1 (1): 21-21
被引量:2777
标识
DOI:10.1145/950566.950596
摘要
Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention. But that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.
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