使用与满足理论
价值(数学)
忠诚
共同创造
电子游戏
游戏娱乐
广告
营销
业务
社会学
心理学
社会化媒体
多媒体
计算机科学
政治学
万维网
法学
机器学习
作者
Fouad El Afi,Smail Ouiddad
出处
期刊:Management şi Marketing
[De Gruyter]
日期:2021-12-01
卷期号:16 (4): 370-386
被引量:8
标识
DOI:10.2478/mmcks-2021-0022
摘要
Abstract With the emergence of the gaming industry as the most empowering form of entertainment, video game online communities have become a refuge for many users who are looking to fulfil specific needs, leading them to participate in creating their own experiences. Drawing upon the uses and gratifications theory, this research aims to understand the motivations behind consumer engagement in value co-creation within digital game distribution services (exp. Steam), and how it affects loyalty. To the extent of the author’s knowledge, little research has addressed this question within the gaming industry. We conducted an online survey administered to video game platforms users, through which 195 valid answers were collected. Findings suggest that hedonic along with personal and social motivations have positive influence on user’s engagement to co-create value, which in return increases their loyalty behavior.
科研通智能强力驱动
Strongly Powered by AbleSci AI