Consensus Reaching Process With Multiobjective Optimization for Large-Scale Group Decision Making With Cooperative Game

一致性(知识库) 群体决策 偏爱 聚类分析 计算机科学 过程(计算) 比例(比率) 数据挖掘 数学 数学优化 机器学习 人工智能 统计 心理学 物理 量子力学 操作系统 社会心理学
作者
Peng Wu,Fengen Li,Jie Zhao,Ligang Zhou,Luis Martı́nez
出处
期刊:IEEE Transactions on Fuzzy Systems [Institute of Electrical and Electronics Engineers]
卷期号:31 (1): 293-306 被引量:55
标识
DOI:10.1109/tfuzz.2022.3186186
摘要

Large-scale group decision making (LSGDM) is a common decision-making activity in which experts elicit their preferences through preference relations with consistencies based on additive properties. LSGDM has become a popular topic in decision making because of its necessity and applicability in multiple fields. In LSGDM, the consensus reaching process (CRP) ensures that decision makers (DMs) agree on the final decision-making results. Therefore, it is significant to investigate the CRP to improve the LSGDM process. In this article, a new method for LSGDM that includes a clustering algorithm, a weight determination method, and a CRP is developed. First, based on the consensus and the consistency of the additive preference relation, the DMs are classified into different subgroups by using the k -means clustering algorithm. Then, because different subgroups have distinct decision-making interests, a weight determination method based on a cooperative game is proposed. Furthermore, to measure the consensus of each subgroup more comprehensively, the intra- and interconsensus levels are defined. These consensus levels are divided into four scenarios (acceptable–acceptable, acceptable–unacceptable, unacceptable–acceptable, and unacceptable–unacceptable) according to predetermined thresholds. Furthermore, different feedback mechanisms based on multiobjective optimization models corresponding to different CRP scenarios are presented. Finally, an illustrative example and comparative analyses are provided to verify the feasibility and validity of the proposed method.
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