心理学
诵读困难
认知心理学
阅读(过程)
注意力控制
电子游戏
工作记忆
神经认知
认知
计算机科学
神经科学
多媒体
政治学
法学
作者
Sara Bertoni,Sandro Franceschini,Giovanna Puccio,Martina Mancarella,Simone Gori,Andrea Facoetti
出处
期刊:Brain Sciences
[MDPI AG]
日期:2021-01-29
卷期号:11 (2): 171-171
被引量:37
标识
DOI:10.3390/brainsci11020171
摘要
Reading acquisition is extremely difficult for about 5% of children because they are affected by a heritable neurobiological disorder called developmental dyslexia (DD). Intervention studies can be used to investigate the causal role of neurocognitive deficits in DD. Recently, it has been proposed that action video games (AVGs)—enhancing attentional control—could improve perception and working memory as well as reading skills. In a partial crossover intervention study, we investigated the effect of AVG and non-AVG training on attentional control using a conjunction visual search task in children with DD. We also measured the non-alphanumeric rapid automatized naming (RAN), phonological decoding and word reading before and after AVG and non-AVG training. After both video game training sessions no effect was found in non-alphanumeric RAN and in word reading performance. However, after only 12 h of AVG training the attentional control was improved (i.e., the set-size slopes were flatter in visual search) and phonological decoding speed was accelerated. Crucially, attentional control and phonological decoding speed were increased only in DD children whose video game score was highly efficient after the AVG training. We demonstrated that only an efficient AVG training induces a plasticity of the fronto-parietal attentional control linked to a selective phonological decoding improvement in children with DD.
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