创造力
链接(几何体)
心理学
计算机科学
社会心理学
计算机网络
作者
Üzeyir Oğurlu,Selçuk Acar,Ahmed M. Abdulla Alabbasi,Shaikhah Waleed Alrabai
出处
期刊:Gifted and talented international
日期:2024-10-10
卷期号:: 1-15
标识
DOI:10.1080/15332276.2024.2414180
摘要
This study explored the relationship between digital gaming and creativity by conducting a meta-analysis of effect sizes using data from 78 effect sizes in 19 studies encompassing 3,172 samples. We employed a two-level multivariate model with a robust variance estimator and conducted separate analyses for between-subject and within-subject designs. For the between-subject designs, the mean effect size was r = .109, 95% [−0.036, 0.249], indicating non-significance. We conducted moderator analyses to explore potential sources of variation in the observed effects, including creativity test modality, creativity test type, divergent thinking index, analytical approach, age, gender, and year of publication. None of the examined moderators were found to be statistically significant. In contrast, we observed a significant mean effect size for within-subject designs based on 29 effects from seven studies (r = .772, 95% CI [0.595, 0.878]). Variation in mean effects by study design warrants caution when making inferences about the impact of digital gaming on creativity. The implications and limitations of the findings are discussed.
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