Dimensions of Interactive Pervasive Game Design: Systematic Review

计算机科学 分类 游戏娱乐 斯科普斯 游戏设计 系统回顾 游戏开发者 服务(商务) 博弈机制 选择(遗传算法) 多媒体 数据科学 人工智能 营销 艺术 梅德林 政治学 法学 业务 视觉艺术
作者
Kai Liu,Wee Hoe Tan,Erni Marlina Saari
出处
期刊:JMIR serious games [JMIR Publications Inc.]
卷期号:11: e42878-e42878 被引量:3
标识
DOI:10.2196/42878
摘要

Background As the gaming industry grows around the world, playing pervasive games is becoming an important mode of entertainment. A pervasive game is one in which the game experience extends into the actual world or where the fictive world of the game merges with the physical world. How pervasive games can adapt to the ever-changing nature of technology and design in current society requires a comprehensive review. Objective In this systematic review, we aimed to measure and analyze 4 dimensions of pervasive games through development, technology, experience, and evaluation. Moreover, we also aimed to discover and interpret their relationship with game, interaction, experience, and service design. Methods We first chose 3 well-known databases, Web of Science, Scopus, and EBSCO, and searched from 2013 to April 2022. A strictly thorough Boolean search for research keywords such as “pervasive game,” “design,” and “interactive” resulted in 394 relevant articles. These articles were identified, screened, and checked for eligibility to find valid and useful articles, which were then categorized and analyzed using the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) method. Results The systematic selection was finally left with 40 valid and valuable articles. After categorization and analysis, all articles were classified according to 4 main themes, which were design and development (11/40, 28%), interaction and technology (15/40, 38%), users and experience (9/40, 23%), and evaluation and service (5/40, 13%). These 4 main areas can be subdivided into several smaller areas. Conclusions In the 4 areas of game design, interaction design, experience design, and service design, many scholars have studied pervasive games and made contributions. Although the development and technology of pervasive games have evolved with the times, there is still a need to strengthen emerging design concepts within pervasive games.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
大幅提高文件上传限制,最高150M (2024-4-1)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
刚刚
2秒前
HJQ发布了新的文献求助10
3秒前
几时有发布了新的文献求助10
4秒前
Nitesith完成签到,获得积分10
4秒前
Tristan发布了新的文献求助10
4秒前
6秒前
6秒前
zfx发布了新的文献求助10
8秒前
8秒前
9秒前
周周发布了新的文献求助10
12秒前
霉小欧应助萧水白采纳,获得100
14秒前
无敌反派大美人应助周周采纳,获得10
19秒前
执着的清炎完成签到,获得积分10
19秒前
20秒前
kang完成签到,获得积分10
20秒前
23秒前
所所应助April采纳,获得10
23秒前
也胖完成签到 ,获得积分10
24秒前
诚心问玉发布了新的文献求助10
25秒前
29秒前
哈瑞快跑发布了新的文献求助10
30秒前
curtisness应助Lucky_VI采纳,获得20
30秒前
32秒前
乐乐应助疑问师采纳,获得10
32秒前
33秒前
柳觅夏发布了新的文献求助10
34秒前
科研通AI2S应助WOLF采纳,获得10
35秒前
乐乐应助Kelly采纳,获得10
36秒前
ding应助小天使海蒂采纳,获得10
36秒前
36秒前
anwen发布了新的文献求助10
37秒前
38秒前
38秒前
无花果应助几时有采纳,获得10
40秒前
卤蛋发布了新的文献求助10
40秒前
FashionBoy应助zfx采纳,获得10
41秒前
Machao完成签到,获得积分10
44秒前
wanci应助哈瑞快跑采纳,获得10
47秒前
高分求助中
Production Logging: Theoretical and Interpretive Elements 2000
Very-high-order BVD Schemes Using β-variable THINC Method 1200
中国荞麦品种志 1000
BIOLOGY OF NON-CHORDATES 1000
进口的时尚——14世纪东方丝绸与意大利艺术 Imported Fashion:Oriental Silks and Italian Arts in the 14th Century 800
Autoregulatory progressive resistance exercise: linear versus a velocity-based flexible model 550
The Collected Works of Jeremy Bentham: Rights, Representation, and Reform: Nonsense upon Stilts and Other Writings on the French Revolution 320
热门求助领域 (近24小时)
化学 医学 生物 材料科学 工程类 有机化学 生物化学 物理 内科学 纳米技术 计算机科学 化学工程 复合材料 基因 遗传学 物理化学 催化作用 细胞生物学 免疫学 冶金
热门帖子
关注 科研通微信公众号,转发送积分 3358577
求助须知:如何正确求助?哪些是违规求助? 2981729
关于积分的说明 8700341
捐赠科研通 2663366
什么是DOI,文献DOI怎么找? 1458452
科研通“疑难数据库(出版商)”最低求助积分说明 675112
邀请新用户注册赠送积分活动 666149