孤独
互惠(文化人类学)
心理干预
社会孤立
心理学
社交网络(社会语言学)
互联网隐私
社会交往
人际关系
社会化媒体
社会支持
焦点小组
社会关系
定性研究
社会心理学
应用心理学
计算机科学
社会学
万维网
心理治疗师
社会科学
精神科
人类学
作者
Jeroen H. M. Janssen,Evi M. Kremers,Minke Nieuwboer,Bas D L Châtel,Rense Corten,Marcel G. M. Olde Rikkert,Geeske Peeters
标识
DOI:10.1080/01634372.2022.2100548
摘要
Age-related difficulties and quarantine restrictions impede the possibilities to maintain contact with one's social network. Maintaining these contacts may be supported by digital games. To develop effective and feasible digital tools to foster social interaction, we aimed to explore what older adults find important in social contact and what barriers and enablers they foresee in digital gaming interventions as network support aids. Two focus groups and 20 semi-structured interviews (N = 29) with older adults (aged 55–87) were held to explore the research questions. Furthermore, a questionnaire was administered (N = 29) containing measures of loneliness, frailty, and social network size. Participants found 'reciprocity', 'in-person contact', and 'personal connection' important in contact with strong ties. Online games were not used much for socializing but may be used in the future, particularly by less mobile older adults. Future social gaming interventions should be challenging, user-friendly, and offer the possibility to communicate. Digital co-designed interventions that are feasible, challenging, intuitive, and trigger meaningful communication may strengthen social interactions in older adults. They may be a relevant social support tool in periods of interaction limitations due to functional impairment or social isolation.
科研通智能强力驱动
Strongly Powered by AbleSci AI