叙述的
叙事学
计算机科学
游戏研究
口译(哲学)
奖学金
博弈机制
Nexus(标准)
交叉口(航空)
叙事网络
认识论
叙述性探究
社会学
叙事批评
人机交互
语言学
人工智能
政治学
工程类
航空航天工程
哲学
嵌入式系统
程序设计语言
法学
作者
Rogelio E. Cardona-Rivera,José P. Zagal,Michael S. Debus
标识
DOI:10.1145/3402942.3402986
摘要
The intersection of gameplay and story has been widely debated in games scholarship (i.e. the ludology/narratology debate). It has also manifested in concepts used in game discourse (e.g. "ludonarrative dissonance") and development (e.g. "what is narrative design?"). We propose that goals, as a constituent element of games, is a novel and fruitful nexus point between story and gameplay. We provide an analytical framework that articulates and bridges the relationship between the goal structures in games and their narrative counterparts. This framework is anchored upon what we define as a narrative goal: an interpretation of a ludological goal. We can thus formally account for a narrative goal (e.g. "Rescue the prince") that requires players to act in a way that satisfies a corresponding game imperative (e.g. Reach-). Finally, we articulate our work's foundational relevance to narrative design and associated issues.
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