计算机科学
图像合成
人工智能
三维渲染
基于图像的建模与绘制
作者
Shuang Zhao,Wenzel Jakob,Tzu-Mao Li
出处
期刊:International Conference on Computer Graphics and Interactive Techniques
日期:2020-08-17
被引量:3
标识
DOI:10.1145/3388769.3407454
摘要
Physics-based algorithms generate photorealistic images by simulating the flow of light through a detailed mathematical representation of a virtual scene. In contrast, physics-based differentiable algorithms focus on computing derivative of images exhibiting complex light transport effects (e.g., soft shadows, interreflection, and caustics) with respect to arbitrary scene parameters such as camera pose, object geometry (e.g., vertex positions) as well as spatially varying material properties expressed as 2D textures and 3D volumes. This new level of generality has made physics-based differentiable a key ingredient for solving many challenging inverse-rendering problems, that is, the search of scene configurations optimizing user-specified objective functions, using gradient-based methods (as illustrated in the figure below). Further, these techniques can be incorporated into probabilistic inference and machine learning pipelines. For instance, differentiable renderers allow rendering losses to be computed with complex light transport effects captured. Additionally, they can be used as generative models that synthesize photorealistic images.
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