视频阵列图形
电子游戏
上瘾
抑制性控制
心理学
任务(项目管理)
事件相关电位
动作(物理)
神经科学
认知
多媒体
计算机科学
电信
炸薯条
物理
管理
量子力学
经济
作者
Mazyar Fathi,Shahrzad Mazhari,Ali Mohammad Pourrahimi,Ahmad Poormohammad,Sara Sardari
摘要
Abstract Introduction Video game addiction (VGA) is associated with physical and mental disorders, one of which is problem in executive function, particularly inhibitory control. The present study aimed to investigate reactive and proactive inhibitory controls by event‐related potential (ERP). Methods Thirty video game (action video games)‐addicted subjects and 30 matched healthy controls participated in the study, who were tested by the selective stop‐signal task. Results The main results revealed that the VGA group had significantly more problems in preparatory processes and proactive stop trials, showing that VGA has a negative effect on proactive inhibition. Conclusion Finding the problem in proactive inhibitory control might be helpful in developing new treatments and rehabilitation methods in these fields.
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