非视线传播
计算机科学
交叉口(航空)
计算机视觉
投影(关系代数)
人工智能
计算
瓶颈
算法
概率逻辑
几何学
光学
物理
数学
电信
工程类
航空航天工程
嵌入式系统
无线
作者
Victor Arellano,Diego Gutierrez,Adrian Jarabo
出处
期刊:Optics Express
[The Optical Society]
日期:2017-05-09
卷期号:25 (10): 11574-11574
被引量:75
摘要
Recent works have demonstrated non-line of sight (NLOS) reconstruction by using the time-resolved signal from multiply scattered light. These works combine ultrafast imaging systems with computation, which back-projects the recorded space-time signal to build a probabilistic map of the hidden geometry. Unfortunately, this computation is slow, becoming a bottleneck as the imaging technology improves. In this work, we propose a new back-projection technique for NLOS reconstruction, which is up to a thousand times faster than previous work, with almost no quality loss. We base on the observation that the hidden geometry probability map can be built as the intersection of the three-bounce space-time manifolds defined by the light illuminating the hidden geometry and the visible point receiving the scattered light from such hidden geometry. This allows us to pose the reconstruction of the hidden geometry as the voxelization of these space-time manifolds, which has lower theoretic complexity and is easily implementable in the GPU. We demonstrate the efficiency and quality of our technique compared against previous methods in both captured and synthetic data.
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