阿凡达
计算机科学
运动学
运动(物理)
接口(物质)
过程(计算)
集合(抽象数据类型)
适应(眼睛)
钥匙(锁)
动作(物理)
人机交互
计算机视觉
人工智能
光学
物理
计算机安全
气泡
经典力学
量子力学
最大气泡压力法
并行计算
程序设计语言
操作系统
作者
Xiubo Liang,Ludovic Hoyet,Geng Wang,Franck Multon
标识
DOI:10.1007/978-3-642-16958-8_29
摘要
Responsive motion generation of avatars who have physical interactions with their environment is a key issue in VR and video games. We present a performance-driven avatar control interface with physically-based motion retrieval. When the interaction between the user-controlled avatar and its environment is going to happen, the avatar has to select the motion clip that satisfies both kinematic and dynamic constraints. A two-steps process is proposed. Firstly, it selects a set of candidate motions according to the performance of the user. Secondly, these candidate motions are further ranked according to their capability to satisfy dynamic constraints such as balance and comfort. The motion associated with the highest score is finally adapted in order to accurately satisfy the kinematic constraints imposed by the virtual world. The experimental results show that it can efficiently control the avatar with an intuitive performance-based interface based on few motion sensors.
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