抓住
任务(项目管理)
计算机科学
人工智能
强化学习
对象(语法)
机器人
杂乱
鉴别器
发电机(电路理论)
样品(材料)
效率低下
机器学习
人机交互
工程类
功率(物理)
雷达
系统工程
经济
程序设计语言
化学
微观经济学
物理
探测器
电信
量子力学
色谱法
作者
Kechun Xu,Hongxiang Yu,Qianen Lai,Yue Wang,Rong Xiong
出处
期刊:IEEE robotics and automation letters
日期:2021-10-01
卷期号:6 (4): 6337-6344
被引量:36
标识
DOI:10.1109/lra.2021.3092640
摘要
We focus on the task of goal-oriented grasping, in which a robot is supposed to grasp a pre-assigned goal object in clutter and needs some pre-grasp actions such as pushes to enable stable grasps. However, in this task, the robot gets positive rewards from environment only when successfully grasping the goal object. Besides, joint pushing and grasping elongates the action sequence, compounding the problem of reward delay. Thus, sample inefficiency remains a main challenge in this task. In this letter, a goal-conditioned hierarchical reinforcement learning formulation with high sample efficiency is proposed to learn a push-grasping policy for grasping a specific object in clutter. In our work, sample efficiency is improved by two means. First, we use a goal-conditioned mechanism by goal relabeling to enrich the replay buffer. Second, the pushing and grasping policies are respectively regarded as a generator and a discriminator and the pushing policy is trained with supervision of the grasping discriminator, thus densifying pushing rewards. To deal with the problem of distribution mismatch caused by different training settings of two policies, an alternating training stage is added to learn pushing and grasping in turn. A series of experiments carried out in simulation and real world indicate that our method can quickly learn effective pushing and grasping policies and outperforms existing methods in task completion rate and goal grasp success rate by less times of motion. Furthermore, we validate that our system can also adapt to goal-agnostic conditions with better performance. Note that our system can be transferred to the real world without any fine-tuning. Our code is available at https://github.com/xukechun/Efficient_goal-oriented_push-grasping_synergy
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