掷骰子
体验式学习
生产计划
生产(经济)
控制(管理)
人工智能
计算机科学
运营管理
知识管理
运筹学
工程类
业务
心理学
经济
微观经济学
数学
数学教育
几何学
作者
Mahesh Gupta,Ajay Gupta,Fernando Bernardi de Souza,Lucas Martins Ikeziri,Mohit Datt
标识
DOI:10.1080/00207543.2024.2372654
摘要
Amidst debates around the impact of Artificial Intelligence (AI) technologies like ChatGPT in education, our study explores their role in enhancing the 'theory of experiential learning', particularly in Production and Operations Management (POM). We demonstrate how Goldratt's Dice Game, as an experiential learning aid, allows undergraduate students in a senior-level production planning and control (PPC) course to apply knowledge and skills in a dynamic, interactive setting. This study presents how these students, supported by ChatGPT's insights, gain a deeper understanding of the DBR system, focusing on buffer management, internal (i.e. a dominant capacity constraint), external (i.e. market demand constraint), and interactive decision-making processes. We detail manual and Excel-based simulation models for Drum-Buffer-Rope (DBR) variants, reflecting on experiential learning outcomes. Concluding with managerial implications, our research advocates for the synergy of ChatGPT-aided theoretical learning with experiential models, presenting a comprehensive approach for understanding POM fundamentals such as Production Planning & Control (PPC) systems.
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