四叉树
点云
计算机科学
渲染(计算机图形)
计算机视觉
代表(政治)
重采样
人工智能
采样(信号处理)
计算机图形学(图像)
算法
滤波器(信号处理)
政治
政治学
法学
作者
Huei‐Yung Lin,Yu-Hua Xiao,Bo-Ren Chen
出处
期刊:Optical Engineering
[SPIE - International Society for Optical Engineering]
日期:2015-09-03
卷期号:54 (9): 093101-093101
标识
DOI:10.1117/1.oe.54.9.093101
摘要
The representation of a three-dimensional (3-D) scene is essential in multiview imaging technologies. We present a unified geometry and texture representation based on global resampling of the scene. A layered data map representation with a distance-dependent nonuniform sampling strategy is proposed. It is capable of increasing the details of the 3-D structure locally and is compact in size. The 3-D point cloud obtained from the multilayered data map is used for view rendering. For any given viewpoint, image synthesis with different levels of detail is carried out using the quadtree-based nonuniformly sampled 3-D data points. Experimental results are presented using the 3-D models of reconstructed real objects.
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