全息显示器
增强现实
虚拟现实
计算机科学
光学(聚焦)
立体显示器
计算机图形学(图像)
可穿戴计算机
计算机视觉
全息术
人工智能
虚拟映像
光学
物理
嵌入式系统
作者
Jae‐Hyeung Park,Byoungho Lee
标识
DOI:10.37188/lam.2022.009
摘要
Near-eye displays are the main platform devices for many augmented reality (AR) and virtual reality (VR) applications. As a wearable device, a near-eye display should have a compact form factor and be lightweight. Furthermore, a large field of view and sufficient eyebox are crucial for immersive viewing conditions. Natural three-dimensional (3D) image presentation with proper focus cues is another requirement that enables a comfortable viewing experience and natural user interaction. Finally, in the case of AR, the device should allow for an optical see-through view of the real world. Conventional bulk optics and two-dimensional display panels exhibit clear limitations when implementing these requirements. Holographic techniques have been applied to near-eye displays in various aspects to overcome the limitations of conventional optics. The wavefront reconstruction capability of holographic techniques has been extensively exploited to develop optical see-through 3D holographic near-eye displays of glass-like form factors. In this article, the application of holographic techniques to AR and VR near-eye displays is reviewed. Various applications are introduced, such as static holographic optical components and dynamic holographic display devices. Current issues and recent progress are also reviewed, providing a comprehensive overview of holographic techniques that are applied to AR and VR near-eye displays.
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