Stencil computation is widely adopted in scientific applications as one of the most significant computation patterns. Although there are various optimizations proposed to accelerate the stencil computation, the low-order stencil still suffers from limited performance on GPU due to its low computation inten-sity. In this paper, we propose the fusion-partition optimization techniques to accelerate the low-order stencil computation and implement an effective code generation framework DRStencil to automatically generate optimized stencil codes with fusion-partition applied. Specifically, we adopt a four-stage optimization workflow such as time-fusion, partition, forward and backward computation. We also propose an auto-tuning method to deter-mine the optimal parameter settings of the generated stencil codes. We evaluate DRStencil with representative low-order stencils on Nvidia P100, V100, and A100 GPUs. Our evaluation results achieve 1.46 x, 1.59 x, and 1.10 x speedup on average for widely used low-order stencils compared to the state-of-the-art implementations on P100, V100, and A100 GPUs, respectively.