渲染(计算机图形)
计算机科学
交替帧渲染
实时渲染
平铺渲染
基于图像的建模与绘制
三维渲染
并行渲染
可微函数
梯度下降
计算机图形学(图像)
计算
人工智能
计算机视觉
算法
软件渲染
计算机图形学
数学
三维计算机图形学
人工神经网络
数学分析
作者
Briac Toussaint,Maxime Genisson,Jean-Sébastien Franco
标识
DOI:10.1109/3dv57658.2022.00049
摘要
Differential rendering has recently emerged as a powerful tool for image-based rendering or geometric reconstruction from multiple views, with very high quality. Up to now, such methods have been benchmarked on generic object databases and promisingly applied to some real data, but have yet to be applied to specific applications that may benefit. In this paper, we investigate how a differential rendering system can be crafted for raw multi-camera performance capture. We address several key issues in the way of practical usability and reproducibility, such as processing speed, explainability of the model, and general output model quality. This leads us to several contributions to the differential rendering framework. In particular we show that a unified view of differential rendering and classic optimization is possible, leading to a formulation and implementation where complete non-stochastic gradient steps can be analytically computed and the full perframe data stored in video memory, yielding a straight-forward and efficient implementation. We also use a sparse storage and coarse-to-fine scheme to achieve extremely high resolution with contained memory and computation time. We show that results rivaling or exceeding the quality of state of the art multi-view human surface capture methods are achievable in a fraction of the time, typically around a minute per frame.
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