PGSR: Planar-Based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction

计算机科学 曲面重建 计算机图形学(图像) 平面的 高斯分布 高斯过程 计算机视觉 曲面(拓扑) 人工智能 计算科学 几何学 数学 物理 量子力学
作者
Danpeng Chen,Hai Li,Weicai Ye,Yifan Wang,Weijian Xie,Shangjin Zhai,Nan Wang,Haomin Liu,Hujun Bao,Guofeng Zhang
出处
期刊:IEEE Transactions on Visualization and Computer Graphics [Institute of Electrical and Electronics Engineers]
卷期号:31 (9): 6100-6111 被引量:66
标识
DOI:10.1109/tvcg.2024.3494046
摘要

Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is difficult to guarantee geometric reconstruction accuracy and multi-view consistency simply by relying on image reconstruction loss. Although many studies on surface reconstruction based on 3DGS have emerged recently, the quality of their meshes is generally unsatisfactory. To address this problem, we propose a fast planar-based Gaussian splatting reconstruction representation (PGSR) to achieve high-fidelity surface reconstruction while ensuring high-quality rendering. Specifically, we first introduce an unbiased depth rendering method, which directly renders the distance from the camera origin to the Gaussian plane and the corresponding normal map based on the Gaussian distribution of the point cloud, and divides the two to obtain the unbiased depth. We then introduce single-view geometric, multi-view photometric, and geometric regularization to preserve global geometric accuracy. We also propose a camera exposure compensation model to cope with scenes with large illumination variations. Experiments on indoor and outdoor scenes show that the proposed method achieves fast training and rendering while maintaining high-fidelity rendering and geometric reconstruction, outperforming 3DGS-based and NeRF-based methods.
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