可用性
计算机科学
用户友好型
因子(编程语言)
人机交互
痴呆
万维网
疾病
医学
操作系统
病理
程序设计语言
作者
Satoko Ito,Marcel Wira,Ruck Thawonmas
标识
DOI:10.1109/gem56474.2022.10017770
摘要
We propose a user-friendly system for early detection of Alzheimer's Disease (AD). The proposed system is an improved version of a state-of-the-art system (SOTA), especially in the “usability/playability” factor of user experience. In recent years, dementia has become a social problem worldwide, and studies on early detection of it have been increasingly focused on. Spatial navigation, in particular, the in-game traveled distance, is considered one of the most critical keys that enable early AD detection. Both systems utilize the in-game traveled distance and a popular game called Minecraft. A user evaluation was conducted that confirms the proposed system outperforms SOTA in terms of the usability and playability factor and another factor about visual aesthetics, both with statistical significance.
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