硅上液晶
虚拟现实
全息术
计算机科学
增强现实
液晶显示器
亮度
镜头(地质)
材料科学
光学
全息显示器
计算机图形学(图像)
光电子学
人工智能
物理
作者
Kun Yin,En‐Lin Hsiang,Junyu Zou,Yannanqi Li,Zhiyong Yang,Qian Yang,Po-Cheng Lai,Chih-Lung Lin,Shin‐Tson Wu
标识
DOI:10.1038/s41377-022-00851-3
摘要
Liquid crystal displays (LCDs) and photonic devices play a pivotal role to augmented reality (AR) and virtual reality (VR). The recently emerging high-dynamic-range (HDR) mini-LED backlit LCDs significantly boost the image quality and brightness and reduce the power consumption for VR displays. Such a light engine is particularly attractive for compensating the optical loss of pancake structure to achieve compact and lightweight VR headsets. On the other hand, high-resolution-density, and high-brightness liquid-crystal-on-silicon (LCoS) is a promising image source for the see-through AR displays, especially under high ambient lighting conditions. Meanwhile, the high-speed LCoS spatial light modulators open a new door for holographic displays and focal surface displays. Finally, the ultrathin planar diffractive LC optical elements, such as geometric phase LC grating and lens, have found useful applications in AR and VR for enhancing resolution, widening field-of-view, suppressing chromatic aberrations, creating multiplanes to overcome the vergence-accommodation conflict, and dynamic pupil steering to achieve gaze-matched Maxwellian displays, just to name a few. The operation principles, potential applications, and future challenges of these advanced LC devices will be discussed.
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