触觉技术
人机交互
背景(考古学)
汽车工业
任务(项目管理)
计算机科学
模态(人机交互)
用户体验设计
集合(抽象数据类型)
模式
用户界面
接口(物质)
多媒体
模拟
工程类
系统工程
并行计算
社会科学
程序设计语言
气泡
生物
古生物学
航空航天工程
社会学
最大气泡压力法
操作系统
作者
Stefan Josef Breitschaft,Alexander Pastukhov,Claus‐Christian Carbon
标识
DOI:10.1109/toh.2021.3131058
摘要
Advancements in user interface technologies and demands of design engineering led to increasing implementation of large and mostly flat interactive surfaces in automotive. Recent discussions in the context of in-vehicle usage of touchscreens advocate for the use of haptic feedback to restore the explore- and feel-qualities typically experienced in traditional physical button interfaces that contribute to intuitive, eyes-free, and tactually rich interactions. Haptic technologies that include a friction modulation approach seem especially promising to convey a high-quality feeling. This research reports an experience-oriented evaluation of an electrostatic friction haptic display in an in-vehicle direct touch interaction context. The evaluation was based on an automotive multitask setting (primary driving-task and secondary target-selection-task) with a 2 × 2 feedback modality design (factors haptic/audio with levels absent/present). The objective variables (response time, errors, and performance on the primary task) did not differ between feedback modalities. Any additional feedback to a visual baseline enhanced the user experience, with the multimodal feedback being preferred by most participants. Surface haptics was perceived as a novel yet unexpected type of haptic feedback. We discuss the implications for the haptic design of programmable friction displays and provide an initial set of guidelines for this innovative technology.
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