移情
虚拟现实
透视图(图形)
透视法
心理学
控制(管理)
认知
移情关怀
社会心理学
应用心理学
计算机科学
人机交互
人工智能
神经科学
作者
Alison Jane Martingano,Sara Konrath,Adam Brown,Evan Henrtize
标识
DOI:10.31234/osf.io/v8yhb
摘要
Nonprofits have embraced virtual reality (VR), however, scientific evidence supporting its effectiveness for social good often uses poor experimental methodology, and finds inconsistent results. We conduct a rigorous randomized control trial testing whether 360-degree video virtual reality increases empathy and charitable donations. Participants (N=155) were randomly assigned to one of four conditions: 1) Classic VR: 360-degree footage of child refugees, 2) Boost VR: the same, but with perspective-taking instructions, 3) Audiobook: a control condition with the same information about child refugees but in text format, or 4) Waiting Room: another control condition with a 360-degree view of a waiting room. Although the Classic and Boost VR conditions increased emotional empathy compared to controls, they did not improve cognitive empathy more than the audiobook. Moreover, any empathic gains were mostly extinguished after 10 days. Critically, the Classic and Boost VR conditions did not influence charitable donations to a relevant charity (UNICEF).
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