数学教育
利克特量表
计算机科学
课程
班级(哲学)
虚拟实境
发音
教学方法
教学设计
教育学
虚拟现实
心理学
人机交互
人工智能
哲学
发展心理学
语言学
作者
Jing Yuan,Yongquan Liu,Xiaozhe Han,Aiping Li,Liling Zhao
出处
期刊:Interactive Technology and Smart Education
[Emerald (MCB UP)]
日期:2023-05-19
卷期号:20 (3): 403-421
被引量:1
标识
DOI:10.1108/itse-10-2022-0140
摘要
Purpose The paper aims to propose a virtual reality (VR) wisdom teaching model in open university English course from the perspective of “Metaverse”. The study aims to testify the stimulation for English learning and the effectiveness of English-expressing with VR tools for adult learners from the practice in a pilot reform project. Design/methodology/approach The paper opted for an exploratory study using ICARE Design Model as the framework, under the grounded theories of constructivism and multi-modal teaching. The study compared the evaluation data of one-semester English learning performance between the experimental class (67 students) with VR practice and the controlled class (67 students), including speaking test score, qualitative feedback and in-depth experience analysis. The data were complemented by reflection paper analysis, including manual evaluation (the criteria of semantics, pronunciation, fluency and completeness), questionnaire survey (in the form of five-point Likert scale) and semi-structured interview. Findings The paper provides empirical insights about the VR wisdom teaching model in English language teaching and learning in a Chinese Open University. The empirical results suggest that “3I” features of VR technology could make up for the shortcomings of traditional English classes in open universities in China, and VR resources designed with curriculum teaching materials could also be helpful for students’ command of knowledge points and language skills. What’s more, the sense of authentic experience in virtual could promote the teaching and learning effect in college English classes. Research limitations/implications The present study focuses on a wisdom mode of foreign language teaching and learning for adult learners in open education, so the research results may lack generalizability. Therefore, researchers are encouraged to further explore the deep integration of VR/artificial intelligence in foreign language teaching and learning. Originality/value This paper fulfills an identified need to study how VR tools provide an engaging, fun and immersive language learning environment, to enhance autonomous learning and learning engagement.
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