虚拟实境
计算机科学
透视图(图形)
存在感
奇迹
人机交互
虚拟现实
认识论
人工智能
哲学
作者
Gwo Jen Hwang,Shu Yun Chien
出处
期刊:International Journal of Mobile Learning and Organisation
[Inderscience Enterprises Ltd.]
日期:2023-12-02
卷期号:18 (1): 1-14
被引量:2
标识
DOI:10.1504/ijmlo.2024.135179
摘要
There are different definitions of the metaverse. Some are from technical perspectives, which emphasise multiple criteria for identifying a metaverse system, such as being persistent, shared, and decentralised. On the other hand, some researchers consider metaverse as a virtual learning environment, which enables people to interact with others or experience authentic contexts. Owing to the diverse notations of the metaverse, educational researchers might feel confused and wonder how the metaverse can be used in educational settings and whether the systems they have used can be called the metaverse. In this paper, we address this issue from different angles, the broad sense and the narrow sense. In particular, the broad sense definition is proposed from the perspective of educational objectives and needs. Moreover, research design modes regarding the metaverse in education are discussed by considering the roles played by emerging technologies, such as virtual reality (VR), artificial intelligence (AI), and mobile technologies.
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