透视图(图形)
幸福说
游戏娱乐
过程(计算)
心理学
对偶(语法数字)
广告
路径(计算)
社会心理学
社会学
计算机科学
认识论
业务
政治学
人工智能
艺术
文学类
哲学
法学
程序设计语言
操作系统
作者
Daniel Possler,Jule Scheper,Arthur A. Raney,Christoph Klimmt
标识
DOI:10.1177/00936502241306709
摘要
The dual-process perspective in entertainment research differentiates between hedonic and eudaimonic entertainment experiences. Hedonic responses are thought to result from relatively effortless reception of non-challenging (or “light”) media fare. In contrast, eudaimonic entertainment experiences are theorized to depend on cognitively or affectively challenging content (e.g., tragedies) and effortful reflection. The present work builds on the meaning-as-information framework and the meaning-making model to suggest a conceptual alternative. We argue that audience members can have eudaimonic experiences—particularly, meaningful experiences—without intense challenges and cognitive labor by detecting meaning in messages that affirm (or “celebrate”) their core values. An online experiment ( N Study1 = 275) and a pre-registered replication ( N Study2 = 253) with viewers of short video clips provided substantial support for this proposition. Our discussion highlights that the analytical differentiation of low-effort hedonic and high-effort eudaimonic modes of entertainment needs revision.
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