心理学
测试有效性
可靠性(半导体)
视力
心理测量学
应用心理学
发展心理学
天文
量子力学
物理
功率(物理)
作者
Klaus Wölfling,Kai Müller,Manfred E. Beutel
出处
期刊:Psychotherapie Psychosomatik Medizinische Psychologie
[Georg Thieme Verlag KG]
日期:2010-09-27
卷期号:61 (05): 216-224
被引量:87
标识
DOI:10.1055/s-0030-1263145
摘要
Growing numbers of young adults are preoccupied with excessive computer gaming. Nevertheless the scientific sight on classification, diagnostics and prevalence of the so called computer game addiction isn't yet clarified. This study was conducted to introduce a validated instrument (CSV-S) with sound psychometric properties to distinguish between regular and excessive computer gaming. The CSV-S was applied in 2 independent samples (N=1,710) of juveniles aged between 13 and 18 years in order to determine validity of the CSV-S in a cross-validation-design. Results emphasize psychometric quality of the CSV-S concerning reliability and validity. The CSV-S provides an useful inventory to assess excessive computer gaming.
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