Game-Theoretic Planning for Self-Driving Cars in Multivehicle Competitive Scenarios

超车 弹道 计算机科学 运动学 纳什均衡 数学优化 模拟 工程类 数学 物理 土木工程 经典力学 天文
作者
Mingyu Wang,Zijian Wang,John M. Talbot,J. Christian Gerdes,Mac Schwager
出处
期刊:IEEE Transactions on Robotics [Institute of Electrical and Electronics Engineers]
卷期号:37 (4): 1313-1325 被引量:92
标识
DOI:10.1109/tro.2020.3047521
摘要

In this article, we propose a nonlinear receding horizon game-theoretic planner for autonomous cars in competitive scenarios with other cars. The online planner is specifically formulated for a multiple-car autonomous racing game, in which each car tries to advance along a given track as far as possible with respect to the other cars. The algorithm extends previous work on game-theoretic planning for single-integrator agents to be suitable for autonomous cars in the following ways: 1) by representing the trajectory as a piecewise polynomial; 2) incorporating bicycle kinematics into the trajectory; and 3) enforcing constraints on path curvature and acceleration. The game-theoretic planner iteratively plans a trajectory for the ego vehicle and then the other vehicles in sequence until convergence. Crucially, the trajectory optimization includes a sensitivity term that allows the ego vehicle to reason about how much the other vehicles will yield to the ego vehicle to avoid collisions. The resulting trajectories for the ego vehicle exhibit rich game strategies such as blocking, faking, and opportunistic overtaking. The game-theoretic planner is shown to significantly outperform a baseline planner using model-predictive control, which does not take interaction into account. The performance is validated in high-fidelity numerical simulations with three cars, in experiments with two small-scale autonomous cars, and in experiments with a full-scale autonomous car racing against a simulated vehicle (video is available at https://youtube.com/playlist?list=PLmIcLEh8KMje4rYBqRANDuKvqFvj7LCRp).

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