游戏开发者
游戏设计
计算机科学
电子游戏开发
游戏设计文档
游戏测试
模块化设计
系统开发生命周期
游戏艺术设计
多学科方法
软件工程
多媒体
知识管理
工程管理
软件开发
软件开发过程
软件
工程类
操作系统
社会学
程序设计语言
社会科学
作者
Serdar Aslan,Osman Balcı
出处
期刊:Simulation
[SAGE]
日期:2015-03-02
卷期号:91 (4): 307-319
被引量:60
标识
DOI:10.1177/0037549715572673
摘要
Development of a game in the form of software for game-based learning poses significant technical challenges for educators, researchers, game designers, and software engineers. The game development consists of a set of complex processes requiring multi-faceted knowledge in multiple disciplines such as digital graphic design, education, gaming, instructional design, modeling and simulation, psychology, software engineering, visual arts, and the learning subject area. Planning and managing such a complex multidisciplinary development project require a unifying methodology and should not be performed in an ad hoc manner. This paper presents such a methodology named GAMED (diGital educAtional gaMe dEvelopment methoDology). GAMED consists of a body of methods, rules, and postulates and is embedded within a digital educational game life cycle. The life cycle describes a framework for organization of the phases, processes, work products, quality assurance activities, and project management activities required to develop, use, maintain, and evolve a digital educational game from birth to retirement. GAMED provides a modular structured approach for overcoming the development complexity and guides the developers throughout the entire life cycle.
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