计算机科学
并行计算
图形
巨量平行
任务(项目管理)
图形处理单元的通用计算
理论计算机科学
计算机图形学(图像)
绘图
经济
管理
作者
Lin Hu,Naiqing Guan,Lei Zou
标识
DOI:10.1109/icdew.2019.000-8
摘要
Due to the irregularity of graph data, designing an efficient GPU-based graph algorithm is always a challenging task. Inefficient memory access and work imbalance often limit GPU-based graph computing, even though GPU provides a massively parallelism computing fashion. To address that, in this paper, we propose a fine-grained task distribution strategy for triangle counting task. Extensive experiments and theoretical analysis confirm the superiority of our algorithm over both large real and synthetic graph datasets.
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