Factors associated with severity, incidence or persistence of internet gaming disorder in children and adolescents: a 2‐year longitudinal study

持久性(不连续性) 入射(几何) 心理学 纵向研究 临床心理学 互联网 医学 精神科 儿科 人口学 万维网 病理 物理 光学 岩土工程 社会学 计算机科学 工程类
作者
Hyunsuk Jeong,Hyeon Woo Yim,Seung‐Yup Lee,Hae Kook Lee,Marc N. Potenza,H. Lee
出处
期刊:Addiction [Wiley]
卷期号:116 (7): 1828-1838 被引量:62
标识
DOI:10.1111/add.15366
摘要

This study examined factors associated with severity, incidence and/or persistence of internet gaming disorder (IGD) in children and adolescents.Prospective cohort study with 2-year follow-up study in South Korea. A total of 2319 3rd-, 4th- and 7th-graders enrolled into the internet user cohort for unbiased recognition of gaming disorder in early adolescence [intramural Continuing Umbrella of Research Experiences (iCURE)] and analyzed for the current study.Severity of the IGD features was assessed by the Internet Game Use-Elicited Symptom Screen (IGUESS), a self-reported questionnaire based on the DSM-5 IGD criteria. Participants with IGUESS scores ≥ 10 were considered to be at high risk for IGD (HIGD). Time spent playing on-line games, game types, depressive symptoms, trait anxiety, attention deficit hyperactivity disorder (ADHD) symptoms, social support, openness of communication with parents, attachment to parents and potential confounders were assessed by self-report.A total of 175 (7.5%) students were classified as HIGD cases upon initial assessment. The independent risk factors of incidence of HIGD included playing on-line games for ≥ 240 minutes/day, playing multi-player games, depressive symptoms and ADHD symptoms [adjusted rate ratios (aRRs) = 2.03, 1.63, 2.04, 2.53, respectively; all P < 0.05]. Factors related to changing IGD severity scores were playing on-line games for 60-239 minutes/day, playing single-player on-line games, higher attachment and social support [adjusted incidence rate ratio (aIRRs) = 1.38, 1.22, 0.86, 0.87, respectively; all P < 0.05]. Independent predictors of persistence of HIGD were playing on-line games for ≥ 240 minutes/day and ADHD symptoms (aRRs = 2.63, 2.14, respectively; all P < 0.05).Among adolescents in South Korea, the existence of ADHD symptoms and spending more than 4 hours per day playing on-line games were associated with the occurrence or persistence of high risk for internet gaming disorder.

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
wjw完成签到,获得积分10
刚刚
Whim应助arniu2008采纳,获得20
1秒前
YSK819完成签到,获得积分10
1秒前
fxs发布了新的文献求助10
2秒前
2秒前
2秒前
3秒前
白木子衬完成签到,获得积分10
3秒前
3秒前
3秒前
孝择完成签到 ,获得积分10
3秒前
为什么不能免费完成签到,获得积分10
3秒前
3秒前
3秒前
东北二踢脚完成签到 ,获得积分10
4秒前
4秒前
4秒前
miemie完成签到,获得积分10
4秒前
jqw完成签到,获得积分10
4秒前
哈哈完成签到,获得积分10
4秒前
晶晶完成签到,获得积分10
5秒前
周立苹完成签到,获得积分20
5秒前
向雅完成签到,获得积分10
5秒前
柔弱熊猫完成签到 ,获得积分10
5秒前
脑洞疼应助糊涂的猕猴桃采纳,获得10
5秒前
neo发布了新的文献求助10
5秒前
甜甜的半仙完成签到 ,获得积分10
5秒前
李爱国应助白木子衬采纳,获得10
6秒前
姜酱江酱完成签到,获得积分20
6秒前
DADA发布了新的文献求助10
6秒前
6秒前
晚意完成签到,获得积分20
7秒前
充电宝应助ljact采纳,获得10
7秒前
7秒前
7秒前
霸气蜗牛发布了新的文献求助10
7秒前
7秒前
疯狂的以菱关注了科研通微信公众号
8秒前
气敏侠发布了新的文献求助10
8秒前
朴实夏旋完成签到,获得积分10
8秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Handbook of pharmaceutical excipients, Ninth edition 5000
Aerospace Standards Index - 2026 ASIN2026 3000
Relation between chemical structure and local anesthetic action: tertiary alkylamine derivatives of diphenylhydantoin 1000
Signals, Systems, and Signal Processing 610
Discrete-Time Signals and Systems 610
Principles of town planning : translating concepts to applications 500
热门求助领域 (近24小时)
化学 材料科学 医学 生物 工程类 纳米技术 有机化学 物理 生物化学 化学工程 计算机科学 复合材料 内科学 催化作用 光电子学 物理化学 电极 冶金 遗传学 细胞生物学
热门帖子
关注 科研通微信公众号,转发送积分 6067510
求助须知:如何正确求助?哪些是违规求助? 7899493
关于积分的说明 16326750
捐赠科研通 5209257
什么是DOI,文献DOI怎么找? 2786461
邀请新用户注册赠送积分活动 1769287
关于科研通互助平台的介绍 1647853