停留时间
事件(粒子物理)
计算机科学
控制(管理)
纳什均衡
分布式计算
控制理论(社会学)
数学优化
数学
人工智能
量子力学
临床心理学
医学
物理
作者
Pin Liu,Feng Xiao,Bo Wei,Mei Yu
标识
DOI:10.1016/j.sysconle.2022.105162
摘要
In this paper, non-cooperative game problems with individual linear dynamics of players are addressed. In the case of limited communication resources, event-triggering mechanisms equip players to determine event instants. A period of dwell time is enforced after each event. In the dwell time, monitoring event-triggering conditions is avoided for each player, which saves resources. After the dwell time, each player triggers the broadcast to its neighbors once a fully distributed event-triggering condition is satisfied. Along this line, the Zeno behavior is excluded. The proposed control algorithm with discrete-time communications converges the systems to an NE. The effectiveness of the proposed control algorithms and event-triggering mechanisms is demonstrated through simulations.
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