实习
数学教育
质量(理念)
基于游戏的学习
感知
计算机科学
心理学
物理
量子力学
神经科学
出处
期刊:Asian journal of education and social studies
[Sciencedomain International]
日期:2021-12-26
卷期号:: 43-54
被引量:1
标识
DOI:10.9734/ajess/2021/v25i330603
摘要
Aim: Determine the effectiveness of the Game-Based Learning(GBL) using theSnake-and-Ladder mechanical game boarding in teaching primarymathematics like addition, subtraction, multiplication and division of wholenumbers.
Methodology: Descriptive and experimental method. In descriptive method,where the developed mechanical Game-Based Learning, validated by eighty (80) pre-service teachers as major teaching strategy in primary mathematics and tested its’ effectiveness using the pre and post-test design.
Results: In validating the mechanical GBL (Game-Based Learning) –A mathematical Snake-and Ladder game boarding in eighty (80) pre-service teachers for their practicum-classroom demonstration, manifested agreeable perceptions (x =4.30) terms of technical quality, content quality and instructional quality. Using the mechanical GBL as major instructional aids in teaching basicmathematics got a very satisfactory (x = 3.50) respondents’ responses in theactual classroom demonstration.
Recommendation: Mobile Apps of GBL(Game-Based Learning) development.
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