虚拟现实
实现(概率)
计算机科学
数字艺术
多媒体
身份(音乐)
互联网
软件
人机交互
万维网
美学
艺术
艺术史
统计
程序设计语言
表演艺术
数学
标识
DOI:10.1145/3482632.3483999
摘要
Learning in the campus environment constructed by virtual reality (VR) technology often has more sense of participation and identity than traditional online teaching using words or pictures. With the advent of the era of big data and self-media, art colleges are facing the changes of contemporary media technology and the popularization and application of the Internet, and integrating digital and information teaching methods into all aspects of experimental teaching. Many concepts and basic principles involved in art teaching are difficult to understand and observe. The author puts forward a design method of art teaching platform based on VR technology, which embodies and visualizes the abstract and profound concepts, theories and working processes in art teaching; the modeling software and the realization of interactive functions are introduced in detail.
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