随意的
人气
集合(抽象数据类型)
博弈机制
多样性(控制论)
移动设备
日常生活
游戏开发者
电子游戏
多媒体
社会学
广告
互联网隐私
游戏设计
电子游戏开发
电子游戏设计
计算机科学
心理学
业务
万维网
社会心理学
政治学
人工智能
法学
程序设计语言
作者
Brendan Keogh,Ingrid Richardson
标识
DOI:10.1177/1367549417705603
摘要
Mobile smartphone devices have seen the rise and proliferation of a variety of new modes of digital play. In particular, the short and sporadic modes of engagement that define mobile screen practices have seen the smartphone become home to a range of ‘casual’ game genres that promote quick and flexible engagements, in stark contrast to the enduring and committed engagements demanded by home consoles and desktop computer games. People frequently play mobile games while doing other things – waiting at the bus stop, lying in bed and watching television. This has seen the increasing popularity of a new genre of videogame play almost exclusive to mobile platforms: the background game. As we define them, background games require the player to set up a series of tasks which are then completed over a duration of actual hours while the player goes about their day. In this way, such games can be considered ‘ambient’, as they become seamlessly embedded into players’ everyday lives. Drawing from interviews conducted with mobile game players in Brisbane and Perth, this article works to articulate how background games are engaged with within existing practices of mobile and social play to interrogate and complicate existing understandings of ‘play’ and ‘labour’ around digital games.
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