虚拟现实
神经康复
康复
阿凡达
认知
认知康复治疗
游戏娱乐
心理学
电子游戏
计算机科学
人机交互
物理医学与康复
多媒体
医学
神经科学
视觉艺术
艺术
作者
Gaetano Tieri,Giovanni Morone,Stefano Paolucci,Marco Iosa
标识
DOI:10.1080/17434440.2018.1425613
摘要
Introduction: Over recent decades many researchers and clinicians have started to use Virtual Reality (VR) as a new technology for implementing innovative rehabilitation treatments in cognitive and motor domains. However, the expression 'VR' has often also been improperly used to refer to video games. Further, VR efficacy, often confused with that of video-game exercises, is still debated.Areas covered: In this review, we provide the scientific rationale for the advantages of using VR systems in rehabilitation and investigate whether the VR could really be a promising technique for the future of rehabilitation of patients, or if it is just an entertainment for scientists. In addition, we describe some of the most used devices in VR with their potential advantages for research and provide an overview of the recent evidence and meta-analyses in rehabilitation.Expert commentary: We highlight the efficacy and fallacies of VR in neurorehabilitation and discuss the important factors emerging from the use of VR, including the sense of presence and the embodiment over a virtual avatar, in developing future applications in cognitive and motor rehabilitation.
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