移情
情境伦理学
计算机科学
背景(考古学)
教练
认知
人机交互
认知心理学
虚拟机
形势意识
心理学
动作(物理)
社会心理学
工程类
古生物学
物理
量子力学
神经科学
生物
程序设计语言
航空航天工程
操作系统
作者
Scott McQuiggan,Jennifer L. Robison,Robert Phillips,James C. Lester
标识
DOI:10.5555/1402383.1402411
摘要
Humans continuously assess one another's situational context, modify their own affective state, and then respond based on these outcomes through empathetic expression. Virtual agents should be capable of similarly empathizing with users in interactive environments. A key challenge posed by empathetic reasoning in virtual agents is determining whether to respond with parallel or reactive empathy. Parallel refers to mere replication of another's affective state, whereas reactive exhibits greater cognitive awareness and may lead to incongruent emotional responses (i.e., emotions different from the recipient's and perhaps intended to alter negative affect). Because is not yet sufficiently well understood, it is unclear as to which type of is most effective and under what circumstances they should be applied. Devising empirically informed models of from observations of empathy in action may lead to virtual agents that can accurately respond in social situations.This paper proposes a unified inductive framework for modeling parallel and reactive empathy. First, in training sessions, a trainer guides a virtual agent through a series of problem-solving tasks in a learning environment and encounters empathetic characters. The proposed inductive architecture tracks situational data including actions, visited locations, intentions, and the trainer's physiological responses to generate models of empathy. Empathy models are used to drive runtime situation-appropriate empathetic behaviors by selecting suitable parallel or reactive empathetic expressions. An empirical evaluation of the approach in an interactive learning environment suggests that the induced models can accurately assess social contexts and generate appropriate empathetic responses for virtual agent control.
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