人机交互
计算机科学
用户体验设计
计算机图形学(图像)
用户界面
多媒体
操作系统
摘要
Unsatisfactory user experiences such as motion sickness, low resolution and subpar image quality prevent VR/AR headsets from being embraced by ordinary consumers. To objectively define these user experience metrics and align the user experience metrics with product design and objective measurement are important for solving these challenges. This paper reviews and reports our results in several critical areas: motion sickness, display resolution and system sharpness, visual ripples or orange peels, and color uniformity. Through these examples, we hope to show the direct feedback between user experience and product design, and to provide a solution for designing successful VR/AR products.
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