计算机科学
对象(语法)
事件(粒子物理)
宏
人机交互
计算机图形学(图像)
人工智能
程序设计语言
物理
量子力学
作者
Q. Jing,Shuxin Du,Yi Qiu
标识
DOI:10.1145/3608251.3608288
摘要
In order to solve the problem of broken colliders caused by the fact that the object models for interaction are not constructed in one piece, but are built in pieces in the Unity3D macro virtual scene, this paper proposes a collider combining method, which enables the combining of colliders of objects in the scene, so that when the effective part of the object to be interacted with is clicked, the click of the object will be triggered event to display the data information. Finally, the collider combining method is applied in the virtual industrial park, and the colliders of the models to be interacted with in the virtual industrial park are successfully combined. The results show that this method can effectively interact with the target object model.
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