感情
心理学
认知
游戏娱乐
虚拟现实
认知需要
广告
社会心理学
计算机科学
业务
人机交互
艺术
视觉艺术
神经科学
作者
Tianyu Ying,Jingyi Tang,Shun Ye,Xiaoyuan Tan,Wei Wei
标识
DOI:10.1177/00472875211047273
摘要
Destination marketing organizations (DMOs) have widely adopted virtual reality (VR) commercials to highlight attractions for potential tourists and encourage visitation. This study extends the stimulus-organism-response (SOR) model by incorporating telepresence and social presence as stimuli and elucidating these factors’ possible interplay in jointly shaping users’ cognition, affection, and (re)visit intentions. A 2 × 2 between-subjects experiment was conducted with a sample of 254 participants. Results showed that VR commercials with higher telepresence elicited stronger (re)visit intention, and this effect was mediated by cognition (i.e., education) and affection (i.e., entertainment, and esthetics). Such causal effects appeared stronger in contexts with lower levels of social presence. Findings offer valuable insight into the design of destination VR commercials.
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