虚拟现实
代理(哲学)
代理意识
感应(电子)
计算机科学
存在感
人机交互
沉浸式(数学)
心理学
工程类
社会心理学
社会学
数学
社会科学
电气工程
纯数学
作者
Christopher You,Roshan Venkatakrishnan,Rohith Venkatakrishnan,Zhao Han,Benjamin Lok,Tabitha C. Peck
出处
期刊:IEEE Transactions on Visualization and Computer Graphics
[Institute of Electrical and Electronics Engineers]
日期:2024-01-01
卷期号:: 1-11
标识
DOI:10.1109/tvcg.2024.3456139
摘要
Control over an avatar in virtual reality can improve one's perceived sense of agency and embodiment towards their avatar. Yet, the relationship between control on agency and embodiment remains unclear. This work aims to investigate two main ideas: (1) the effectiveness of currently used metrics in measuring agency and embodiment and (2) the relationship between different levels of control on agency, embodiment, and cognitive performance. To do this, we conducted a between-participants user study with three conditions on agency (n = 57). Participants embodied an avatar with one of three types of control (i.e., Low - control over head only, Medium - control over head and torso, or High - control over head, torso, and arms) and completed a Stroop test. Our results indicate that the degree of control afforded to participants impacted their embodiment and cognitive performance but, as expected, could not be detected in the self-reported agency scores. Furthermore, our results elucidated further insights into the relationship between control and embodiment, suggesting potential uncanny valley-like effects. Future work should aim to refine agency measures to better capture the effect of differing levels of control and consider other methodologies to measure agency.
科研通智能强力驱动
Strongly Powered by AbleSci AI