心理学
社会心理学
代理(哲学)
情感(语言学)
电子游戏
性格(数学)
对手
社会学
沟通
多媒体
几何学
数学
社会科学
计算机科学
统计
作者
Liam Cross,Linda Kaye,Juris Savostijanovs,Neil McLatchie,Matthew S. Johnston,Liam Whiteman,Robyn Mooney,Gray Atherton
标识
DOI:10.1177/14614448221075736
摘要
This research explored how gender portrayals in video games affect gender-related attitudes. Two hundred participants from the United Kingdom and Malaysia participated across three experiments, where the appearance and behaviour of video game characters were manipulated with regard to target (enemy) gender (Study 1), sexually explicit attire (Study 2) and level of character agency (Study 3). We found minimal evidence that exposure to gender-stereotyped content resulted in differential gender-related attitudes (implicit associations, hostile and benevolent sexism, or rape myth acceptance). However, Study 1 findings showed that individuals who played a first-person shooter with male enemies showed lower endorsement of some (benevolent) sexist attitudes (cf. control) and showed difference in game behaviour (cf. female enemies). Together, our results suggest that short-term exposure to video games containing female characters (sexualised, passive, or otherwise) does not consistently lead to the endorsement of negative gender attitudes.
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