Gamification design: toward developing image perception scales for generation Z consumers

独创性 款待 旅游 感知 背景(考古学) 储备栅格 实证研究 游戏娱乐 酒店业 营销 构造(python库) 价值(数学) 消费者行为 心理学 计算机科学 知识管理 业务 社会心理学 数学 地理 创造力 艺术 统计 考古 神经科学 机器学习 视觉艺术 程序设计语言
作者
Nikolaos Stylos,Chris Α. Vassiliadis
出处
期刊:International Journal of Contemporary Hospitality Management [Emerald Publishing Limited]
被引量:1
标识
DOI:10.1108/ijchm-12-2022-1616
摘要

Purpose Drawing from the Personal Construct Theory, this study aims to analyze the impact of using gamified apps on user behavior by investigating the service-related images and individual preferences of Generation Z (GenZ) consumers, as these emerge from gamified applications in a tourism context. Design/methodology/approach The repertory grid analysis (RGA) elicited the top elements that reflect GenZer perceptions in tourism from empirical studies in the UK and Greece. Generalized procrustes analysis was used to investigate the structure of the data for the creation of representative consensus biplots of the most important conceptual constructs to advance consumer decision-making modeling via gamification. Findings As per different gamified app best-practices considered, the authors extract not only common perceptual elements (e.g. place informative aspects, exploration, lodgings, food/catering) but also different image components (e.g. virtual/interactive, business vs commercial traveling, entertainment, heritage/cultural informative aspects) from comparing UK with Greek GenZers’ responses. These extracted attributes are then presented in two dimensional charts, respectively, toward creating tourist perception scales. Research limitations/implications Notwithstanding the wide availability of gamified apps, research on gamification design in tourism and hospitality is still in the early phase. This study demonstrates the need to identify and optimize the formation of different images among GenZers. It also highlights the advantageous nature of the proposed combination of procrustes analysis with the RGA. Originality/value To the best of the authors’ knowledge, this research is among the first empirical ones toward creating scales for measuring tourist perceptions of GenZers coming from different consumer markets. It responds to scholars’ recent calls for better informing gamification design and improving contemporary consumer experience.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
PDF的下载单位、IP信息已删除 (2025-6-4)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
刚刚
启航发布了新的文献求助10
1秒前
1秒前
1秒前
元正发布了新的文献求助10
3秒前
桐桐应助89采纳,获得10
3秒前
3秒前
3秒前
可爱的函函应助liuying6618采纳,获得10
3秒前
寒sddsf完成签到,获得积分10
3秒前
量子星尘发布了新的文献求助10
4秒前
4秒前
4秒前
yannick发布了新的文献求助30
4秒前
煦暖完成签到,获得积分10
4秒前
wuyy完成签到,获得积分20
5秒前
细心飞鸟完成签到 ,获得积分10
6秒前
bkagyin应助hsy采纳,获得10
6秒前
Akim应助hsy采纳,获得10
6秒前
科研通AI2S应助GFR采纳,获得10
6秒前
汉堡包应助GFR采纳,获得10
6秒前
遮宁发布了新的文献求助10
6秒前
7秒前
7秒前
钠离子层状氧化物完成签到,获得积分10
7秒前
科研通AI6应助lukaku采纳,获得10
7秒前
wuyy发布了新的文献求助10
8秒前
ping完成签到,获得积分10
8秒前
墨羽发布了新的文献求助10
9秒前
GXY完成签到,获得积分10
9秒前
星辰大海应助执棋者采纳,获得30
9秒前
9秒前
爱大美完成签到,获得积分10
9秒前
10秒前
11秒前
11秒前
大橘为重发布了新的文献求助10
11秒前
馆长应助生动梦松采纳,获得500
11秒前
13秒前
健忘傲柏完成签到,获得积分10
13秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Feigin and Cherry's Textbook of Pediatric Infectious Diseases Ninth Edition 2024 4000
Einführung in die Rechtsphilosophie und Rechtstheorie der Gegenwart 1500
Cowries - A Guide to the Gastropod Family Cypraeidae 1200
青少年心理适应性量表(APAS)使用手册 700
Air Transportation A Global Management Perspective 9th Edition 700
Socialization In The Context Of The Family: Parent-Child Interaction 600
热门求助领域 (近24小时)
化学 医学 生物 材料科学 工程类 有机化学 内科学 生物化学 物理 计算机科学 纳米技术 遗传学 基因 复合材料 化学工程 物理化学 病理 催化作用 免疫学 量子力学
热门帖子
关注 科研通微信公众号,转发送积分 5004587
求助须知:如何正确求助?哪些是违规求助? 4248596
关于积分的说明 13237599
捐赠科研通 4048105
什么是DOI,文献DOI怎么找? 2214676
邀请新用户注册赠送积分活动 1224572
关于科研通互助平台的介绍 1145052