亲爱的研友该休息了!由于当前在线用户较少,发布求助请尽量完整的填写文献信息,科研通机器人24小时在线,伴您度过漫漫科研夜!身体可是革命的本钱,早点休息,好梦!

Suspense and Surprise in Media Product Design: Evidence from Twitch

惊喜 受众测量 广告 反事实思维 无礼的 游戏娱乐 计算机科学 心理学 社会心理学 数学 运筹学 业务 政治学 法学
作者
Andrey Simonov,Raluca Ursu,Carolina Zheng
出处
期刊:Journal of Marketing Research [SAGE]
卷期号:60 (1): 1-24 被引量:10
标识
DOI:10.1177/00222437221108653
摘要

The authors quantify the relative importance of beliefs-based suspense and surprise measures in the entertainment preferences of viewers of Twitch, the largest online video game streaming platform. Using detailed viewership and game statistics data from broadcasts of tournaments of a popular video game, Counter-Strike: Global Offensive, the authors compute measures of suspense and surprise for a rational viewer. They then develop and estimate a stylized utility model that underlies viewers’ decisions to both join and leave a game stream. The method used enables the authors to causally identify the direct effect of suspense and surprise on viewers’ utilities, separating it from other sources of entertainment value (e.g., team skill) and from indirect/supply-side effects (e.g., word of mouth, advertising). The authors show that suspense enters a viewer's utility but find little evidence of the effect of surprise. The magnitudes imply that a one-standard-deviation increase in round-level suspense decreases the probability of leaving a stream by .27 percentage points. The authors find no detectable effect of suspense and surprise on the decision to join a stream, ruling out indirect effects. Variation in suspense levels explains 9.2% of the observed range of the evolution of a stream's viewership. The authors use these estimates to evaluate counterfactual game and platform designs. They show that historical updates to Counter-Strike: Global Offensive game rules have increased tournament viewership by 4.1%, that rules can be further modified to increase viewership, and that alternative platform designs that inform joining users of games’ scores will additionally increase overall viewership by 1.3%. Together, these results illustrate the value of the authors’ method as a general tool that content producers and platforms can use to evaluate and design media products.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
大幅提高文件上传限制,最高150M (2024-4-1)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
Akim应助秉烛游采纳,获得10
32秒前
xiw完成签到,获得积分10
42秒前
46秒前
秉烛游完成签到,获得积分10
48秒前
53秒前
秉烛游发布了新的文献求助10
53秒前
科研那些年完成签到,获得积分10
1分钟前
1分钟前
打打应助科研通管家采纳,获得10
1分钟前
1分钟前
可爱的函函应助cheesy采纳,获得10
1分钟前
Londidi关注了科研通微信公众号
1分钟前
2分钟前
2分钟前
小二郎应助顶刊收割机采纳,获得10
2分钟前
2分钟前
cheesy发布了新的文献求助10
2分钟前
金钰贝儿应助cheesy采纳,获得10
3分钟前
3分钟前
lanxinyue应助科研通管家采纳,获得10
3分钟前
小蘑菇应助fleeper采纳,获得10
3分钟前
3分钟前
4分钟前
过时的电灯胆完成签到,获得积分10
4分钟前
4分钟前
4分钟前
fleeper发布了新的文献求助10
4分钟前
4分钟前
啊呜发布了新的文献求助10
4分钟前
Ava应助fleeper采纳,获得10
5分钟前
搜集达人应助九九采纳,获得10
5分钟前
良辰完成签到,获得积分10
6分钟前
7分钟前
likemangren发布了新的文献求助10
7分钟前
xiaoshoujun完成签到,获得积分10
7分钟前
郗妫完成签到,获得积分10
7分钟前
likemangren完成签到,获得积分10
7分钟前
xz完成签到 ,获得积分10
8分钟前
8分钟前
九九发布了新的文献求助10
8分钟前
高分求助中
The Oxford Handbook of Social Cognition (Second Edition, 2024) 1050
Kinetics of the Esterification Between 2-[(4-hydroxybutoxy)carbonyl] Benzoic Acid with 1,4-Butanediol: Tetrabutyl Orthotitanate as Catalyst 1000
The Young builders of New china : the visit of the delegation of the WFDY to the Chinese People's Republic 1000
Rechtsphilosophie 1000
Handbook of Qualitative Cross-Cultural Research Methods 600
Chen Hansheng: China’s Last Romantic Revolutionary 500
Mantiden: Faszinierende Lauerjäger Faszinierende Lauerjäger 500
热门求助领域 (近24小时)
化学 医学 生物 材料科学 工程类 有机化学 生物化学 物理 内科学 纳米技术 计算机科学 化学工程 复合材料 基因 遗传学 催化作用 物理化学 免疫学 量子力学 细胞生物学
热门帖子
关注 科研通微信公众号,转发送积分 3139573
求助须知:如何正确求助?哪些是违规求助? 2790439
关于积分的说明 7795316
捐赠科研通 2446925
什么是DOI,文献DOI怎么找? 1301487
科研通“疑难数据库(出版商)”最低求助积分说明 626248
版权声明 601159