体验式学习
混合学习
在线和离线
增强现实
教育技术
价值(数学)
文化遗产
多媒体
透视图(图形)
心理学
数学教育
计算机科学
教育学
人机交互
人工智能
操作系统
机器学习
历史
考古
作者
Ji-Hye Lee,Hyun‐Kyung Lee,Dabin Jeong,Jieun Lee,TaeRyun Kim,JiHyon Lee
摘要
Abstract Traditional museums of culture and history are failing to develop or make effective use of augmented reality (AR) technology. To address this deficit, the present study sought to develop online and offline experiential AR learning tools that would enable children to more fully explore museum artefacts. The study approach was based on the Blended Learning Model, which utilises symbiotic online and offline conversions and arrangements to enhance learning effectiveness. First, the study investigated the characteristics and limitations of existing AR technology from the perspective of children’s education by focusing on cultural assets. Second, an educational app with cultural heritage content was designed on the basis of a survey of stakeholders’ perceptions and needs. A blended learning experiment was then conducted, involving five steps (1) making a 3D assembly model (offline); (2) viewing the 3D model through the AR app; (3) learning about the cultural relic from a textbook (offline); (4) exploring the 3D model through the AR Quiz Game (online); and ( 5) visiting the museum (offline). This programme was found to be appropriate for elementary school third and fourth graders, who responded with high levels of flow and interest. The findings suggest that this experiential AR blended learning tool provides a more meaningful experience that motivates children to appreciate the value of cultural/historical assets.
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