“Why did we lose our snapchat streak?”. Social media gamification and metacommunication

社会化媒体 微博 心理学 社会学 计算机科学 万维网
作者
Dayana Hristova,Suzana Jovicic,Barbara Göbl,Sara de Freitas,Thomas Slunecko
出处
期刊:Computers in human behavior reports [Elsevier]
卷期号:5: 100172-100172 被引量:11
标识
DOI:10.1016/j.chbr.2022.100172
摘要

As social media becomes one principal mediator of human interaction around the globe, its features such as gamification both enable and shape user behavior (e.g. enhancing habit formation), communication and relationships. In order to contribute to the understanding of social media and the impact of its gamified features, we conducted in-depth praxeological interviews with high school pupils (aged 14–18, N = 25) which revealed youth's reliance on gamification-related metacommunication. Metacommunication - communication about communication - both illustrates the interplay between gamification and relationships and helps users manage it. More specifically, this paper examines verbal metacommunication revolving around Snapchat Streaks – a highly popular gamified feature that quantifies subsequent days of exchanging snaps (pictures or videos) on the app. Using data from the interviews, we lay out metacommunication connected to the main phases of adolescents' streak practice: initiating a streak, maintaining it and losing it. We discuss how youths metacommunicate: 1) to mitigate potential adverse effects of gamification on their relationships; 2) as a support to their gamification "gameplay". Ultimately, we use the example of streaks-related metacommunication to discuss how the ever-growing gamification of social media affects interaction and relationships.

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
柏笙笑发布了新的文献求助10
4秒前
ding应助鲤鱼凛采纳,获得10
5秒前
电话微波炉完成签到,获得积分10
5秒前
uu完成签到,获得积分10
6秒前
6秒前
10秒前
maxthon完成签到,获得积分10
12秒前
甘氨酸发布了新的文献求助10
13秒前
华仔应助Bigwang采纳,获得10
14秒前
15秒前
俭朴蜜蜂完成签到 ,获得积分10
15秒前
16秒前
张欢馨应助二十采纳,获得30
18秒前
鲤鱼凛发布了新的文献求助10
20秒前
岳阳张震岳完成签到,获得积分10
20秒前
22发布了新的文献求助30
20秒前
八度浮完成签到,获得积分10
21秒前
21秒前
21秒前
好久不见发布了新的文献求助10
22秒前
030213lzy完成签到,获得积分10
24秒前
的的得的完成签到,获得积分10
24秒前
YUN完成签到,获得积分20
26秒前
27秒前
蓝天应助鲤鱼凛采纳,获得10
27秒前
28秒前
28秒前
离言完成签到,获得积分10
30秒前
32秒前
黑森林完成签到,获得积分10
32秒前
sxl完成签到,获得积分10
32秒前
情怀应助会冒泡的小橘子采纳,获得10
33秒前
34秒前
36秒前
33完成签到 ,获得积分10
37秒前
Hello应助晰默采纳,获得10
37秒前
CodeCraft应助清新的三毒采纳,获得10
40秒前
追寻映寒发布了新的文献求助10
40秒前
YUN发布了新的文献求助10
40秒前
zxl发布了新的文献求助10
42秒前
高分求助中
The Graphene Handbook (2019 Edition) 800
Signals, Systems, and Signal Processing 610
IEST-RP-CC018: Cleanroom Cleaning and Sanitization: Operating and Monitoring Procedures 600
Fundamentals of Pharmaceutical and Biologics Regulations: A Global Perspective, Second Edition 600
久松真一著作集〈第5巻〉禅と芸術 500
Fundamentals of Modern Mathematics: A Practical Review (Dover Books on Mathematics) 500
Cold War Transcended: Australia's China Policy, 1949-1990 470
热门求助领域 (近24小时)
化学 材料科学 医学 生物 纳米技术 工程类 有机化学 化学工程 生物化学 计算机科学 物理 内科学 复合材料 催化作用 物理化学 光电子学 电极 细胞生物学 基因 无机化学
热门帖子
关注 科研通微信公众号,转发送积分 6598482
求助须知:如何正确求助?哪些是违规求助? 8368024
关于积分的说明 17911291
捐赠科研通 5752341
什么是DOI,文献DOI怎么找? 2953724
邀请新用户注册赠送积分活动 1928969
关于科研通互助平台的介绍 1823693