电子游戏
斯特罗普效应
认知
心理学
认知训练
认知技能
随机对照试验
考试(生物学)
睡眠剥夺对认知功能的影响
物理疗法
听力学
物理医学与康复
临床心理学
医学
老年学
多媒体
精神科
计算机科学
古生物学
外科
生物
作者
Giovanni Sosa,Luciana Lagana`
标识
DOI:10.1016/j.archger.2018.04.012
摘要
Using video games may enhance older adults' cognitive skills, including executive function, processing speed, and spatial ability.We examined the impact of video game training on the cognitive functioning of community-dwelling adults aged 65 or older and tested the hypotheses that larger training effects would be uncovered for practiced measures and that the employed time-compressed approach would reveal effects comparable to those reported in prior studies on this approach.Thirty-five participants from four Senior Centers located in Los Angeles County, California completed the study. Participants were randomly assigned to either an intervention group partaking in 15 h of supervised video game training over five weeks or to a control group completing an assessment battery before and after a five-week period.After statistically controlling for pretest performance and performance on the Memory Alteration Test, we found significant group differences regarding brief syllable count (p = .001, d = 1.28) and arithmetic assessments (p = .003, d = 1.10), as well as marginally significant differences on the Stroop Interference Test (p = .02, d = 0.89). We also found larger effects among practiced outcome variables (d = 0.72) than non-practiced outcome variables (d = 0.03); the effects were comparable to those reported in time-extended intervention studies (d = 0.35 and 0.36, respectively).Results suggest that playing an easily accessible video game in older age can enhance cognitive functioning, especially in areas directly tied to the video gaming activities.
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